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“In general, whenever we encountered enemies that we could dodge without taking damage or allowing allies like Alyx or Grigori to kill for us, we took advantage.
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“It probably fits how the developers intended to describe Freeman anyway: as an ammo starved survivor, rather than Rambo,” the post read. When the option to run away exists, the crew have taken it, which they believe is in the spirit of the games themselves. A few factors made it difficult to obtain precise figures, namely the ammunition reserves and the endless respawns of the enemy. One remarkable detail is that Freeman kills almost the same number of people in the Half-Life and Black Mesa games, an incidental testament to their accuracy. The Black Mesa and Black Mesa: Xen fan remakes were included, scoring 399 and 178 respectively. Another 199 are in the episodes of Half-Life 2, bringing the total to 950 for this entire saga. In the first Half-Life it performs 526 kills, but in the second it is up to 751, a cold 637 being Combine scum. The results are, well, Freeman has quite a bit of blood on his hands. In the interest of science, Reddit user TK-576 decided to count the bodies Freeman left behind in Valve’s FPS game series. Gears of War is about chainsaw bayonet vasectomies, plot and character is for girls and people with sensibly proportioned necks,' Id like to preemptively tell you to fuck off, and heres why: if I had said that Gears of War 3 s plot was a spellbinding emotional rollercoaster from start to finish, none of you motherfucking fanboys would be saying the plot doesnt matter. At the end of Half-Life 2, he added a mass murderous anti-fascist vigilante to his long, bizarre resume. Gordon Freeman, the silent protagonist of the Half-Life series, is an accomplished man, a theoretical physicist working with the best in his field in the Black Mesa Research Center at the start of the first game.
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